Showing posts with label Mortal Kombat. Show all posts
Showing posts with label Mortal Kombat. Show all posts

Sunday, June 12, 2016

Gotta Play! Button Mash

Another day, another Los Angeles based barcade. As a child of the 80's and 90's, I grew up pumping quarters into machines at my local malls, mashing buttons to Street Fighter, Final Fight, X-Men and the like. One more recent addition to the LA scene is Echo Park's Asian fusion restaurant with a bar and arcade Button Mash. Just up the street from Union Station in downtown, Button Mash is located in a curious strip mall that holds a tropical fish store and a Domino's among other businesses. There's a small parking lot and plenty of curb side parking around the area. They were supposed to open at 4:00 PM but were actually in the midst of shooting a TV show, movie or online series whatever. Surprisingly, many an older person patron was waiting to get in as well and when I say older, I mean retirement age. I wonder what games they came to play.

The place is split up into a restaurant on one side and the arcade on the other. It's strictly beer and wine at the moment but there are several kinds of cider for people like me. Food wise you had a double hamburger next to chicken wings and tofu balls, all in, not too shabby. Then your check comes in a 90's area paperback which was a nice touch, if you ever see Governor Schwarzenegger, Party of Four, scrawled in one, that was me. Game wise it's token based and the selection is quite solid with the full X-Men, Street Fighter II: Championship Edition, Mortal Kombat II, WWF, Super Contra, pinball and more. The more I play, the more I find myself craving the Street Fighter Alpha series with it's faster action and ability to pull off super combos. But so far, that's only located at Shatto 39 not here, Eighty-Two, Blipsy's or my local burger joint that has games in it. I'm sure The One-Up has all of them on their beautiful emulator cabinet but it's not quite the same thing.

Playing MK II was a trip back down memory lane as I could not recall ANY of the moves but was quickly reminded how cheap a game it is as you can seriously just trip someone over and over again until they die. We looked up moves and before you knew it, it was all about Johnny Cage and the splits to nut punch. I'm not saying Jean-Claude Van Damme invented the move in Bloodsport but can you name me a precursor example that had as much impact? And for a place called button mash, it could use a lot more brawlers. But overall a cool joint I'd check out again.

Friday, November 28, 2014

Fight Friday: Who Would Win?

Who would win in a fight, Batman or Darth Vader?  Chuck Norris.  "Who would win in a fight?" has long been a question sought to be answered by popular entertainment.  In the 90's nary an interview with Jean-Claude Van Damme would be missing the query, who would win in a fight between you and say Steven Seagal or Mike Tyson?  Hypothetical match ups like those are the excited small talk of school yard children and 40 year old businessmen alike.  The original UFC pitted fighters from various disciplines against one another to see which style reigned supreme.  Dark Horse Comics licensed sci-fi movie staples Aliens and Predator in the early 90's, producing several well received comic runs and eventually studio Fox released two films in the early 2000's.  A 1996 mini-series crossed the Marvel and DC universes where Captain America fell to Batman, Superman bested The Hulk, etc.  In 2003 Stan Winston studio veteran Sandy Collora forever changed the fan film when his Batman: Dead End featured the title character, nemesis The Joker then inexplicably an Alien and Predators locked in rain soaked, dark alley combat. 

Cut to 2014 where the fan film has gone professional thanks to advances in technology and distribution.  Collara himself was already a seasoned pro in the world of special effects and intended for Dead End to become a calling card for directing features.  Even with the fan approval of Dead End and it's follow up, World's Finest, which saw Batman take on Superman, Collara has yet to direct a mainstream film.  Collara did lay down the groundwork for others though.  Music video and feature director Kevin Tancharoen's $7,000 self funded Mortal Kombat: Legacy was picked up by Warner Brothers and given two seasons online.  Martial artist, stunt man and Street Fighter aficionado Joey Ansah co-wrote, directed, produced and starred in 2010's fan film Legacy which led to securing the rights from Capcom for a web series.  Said web series debuted and was reedited into a feature recently released on home video with a follow up is in the works.  Then there was the curious case of The Punisher: Dirty Laundry, an unsanctioned fan film featuring Thomas Jane in a vague sequel to the 2004 Marvel movie he starred in.  Accomplished  movie and music video director and former Steven Spielberg protege Phil Joanou helmed and again, an experienced crew was behind the scenes.  More of a way to say goodbye to the role after departing the lackluster sequel, Jane proved he was a true fan of the character while gaining some internet heat and rejuvenating Joanou's career.  The two recently teamed up on a feature for low budget genre maestro Jason Blum for a yet to be released thriller.

Today I just caught wind of a new kind of "who would win?" format that harnesses all the powers of comic conventions, fan films and YouTube: Super Power Beat Down.  The brainchild of father-son team Aaron and Sean Schoenke, SPBD asks audiences to pick who would win in a fight between two pop culture icons. Once the votes are tallied, the team goes to work writing and producing a short film where characters from various universes of movies, video games and comic books collide.  They've produced 14 episodes so far with the likes of Captain America VS Master Chief, Casey Jones VS Kick-Ass, Wolverine VS Predator and the latest, Batman VS Darth Vader.  It's an interesting package as we start in a comic shop where passionate fans discuss the match up followed by footage shot on location at various comic conventions where attendees and celebrities alike offer their opinions.  Then it's show time and we get handsomely produced but still very fan film feeling fight scenes.  Cap and Master Chief face off in a rocky and dusty canyon, Casey Jones gets dropped off by an awkwardly costumed Michelangelo in a funny bit before facing Kick-Ass under a bridge by the train tracks, Wolvie and the Predator throw down in the woods and in a creek then Batman attempts to rescue Superman but runs into Darth Vader on the Death Star.

The latest episode is by far the most polished of the half dozen I skimmed through today.  The ambition is immense as Batman jets to the Death Star, we get Storm Troopers, officials and of course a knockdown brawl utilizing The Force, Batman trinkets, explosions and frigging light sabers.  In this day and age of cosplay and replicas, the outfits for Bats and Vader were pretty impressive yet functional.  All of the episodes suffer slightly from stiff or forced acting from stunt men types but deliver pretty well choreographed scraps with each episode having a clear winner, usually by way of violent death.  It will be interesting to see where the Schoenke's go from here as their backgrounds are more in the fan film world versus professionals looking to branch out.  Until then, I'm putting my money on Ryu, Green Ranger is going down!

Monday, May 26, 2014

Street Fighter Sunday: Assassin's Fist

This whole Street Fighter weekend kicked off because web series Assassin's Fist dropped all 12 episodes onto YouTube Friday.  2010's fan film, Street Fighter: Legacy was an effort from SF super fan, martial artist and filmmaker Joey Ansah to make a faithful adaptation of the worldwide phenomenon following two less than well received big screen attempts.  4 years and 5 million views later, Ansah and company have completed their follow up, a 12 part prequel of sorts to the Street Fighter II storyline featuring video game stalwarts Ken and Ryu as well as their karate fighting, fireball throwing, dragon punching predecessors Gouken and Goki.  The short and series were given the blessing of Capcom, the company behind the Street Fighter franchise as well as games like Mega Man, Resident Evil, Final Fight, Devil May Cry and StriderAssassin's Fist attempted to go the crowd fundraising route via Kickstarter but private investors stepped in to finance the shindig.  Shooting in Bulgaria in the Summer of 2013, Assassin's Fist is being streamed online via Machinima with plans to combine the 12 episodes into 6 for television then re-edited into a television movie and finally a full, uncut version for DVD/Blu-Ray.  Phew!

Assassin's Fist comes on the heels of rival fighting franchise Mortal Kombat going the web series route after director Kevin Tancharoen made a purported $7,500.00 short film over a weekend to sell his idea to Warner Brothers.  A feature film was never greenlit but Tancharoen and company have produced 2 seasons and 26 episodes of Mortal Kombat for the internet and gaming audience while garnering 10's of millions of views. I don't think Street Fighter is going to reach those heights as Assassin's Fist is a noble effort and will be appreciated by hardcore fans but there might not be enough here to keep casual fans coming back.  Director, writer and co-star Ansah got his start as a martial artist/stuntman/fight choreographer best known for a fight scene with Matt Damon in The Bourne Ultimatum.  Teaming up with Christian Howard, a fellow with the same interests and fringe movie making credits, the duo set out to make the ultimate Street Fighter adaptation drawn from the lore of the video games and comic books.  While their intentions, passion and attention to detail are to be commended, I think they stuck a little too close to the games and comics and didn't let the concept breathe in order to be translated to another medium.

The story follows Ken (Howard) and Ryu (Mike Moh taking over for Legacy's John Foo), teenagers training karate in the remote hills and mountains of Japan.  Ryu was found wandering the woods as a child and is adopted by Gouken and taught the ways of the warrior and Ansatsuken (Assassin's Fist) style.  Ken's father knows Gouken somehow and following the loss of his wife, sends Ken to Gouken to straighten out while he fixes the family business.  I'm not sure if they go back to school in the fall a la 3 Ninjas but cut to 10 years later and the duo are strapping teenagers (played by 30 year olds) and ready to take their training to the next level.  The only problem is, the last guys who did Ansatsuken were Gouken, his rival Goki and their sensei, Gotetsu.  We learn that Goki tapped into the dark hado (spiritual energy or ki) and was consumed with harnessing it's power and becoming the lone master of Ansatsuken which transforms him into video game villain Akuma (Ansah with Lou Ferrigno Hulk like prosthetics and a red wig).  While Ken and Ryu are learning to use hado for their famous fireballs aka Hadoken, Ryu unknowingly taps into the dark side.

It's these two parallel story lines that make Assassin's Fist something special as well as alienating.  For fans of the video game or Mortal Kombat series, there is a distinct lack of familiar characters from the franchise involved.  Ken, Ryu and Akuma are staples of the SF franchise while Gouken and Gotetsu get their histories illuminated in the comic series.  There's a mention of future playable characters Gen and Dan but that's about it.  Surprisingly, much of the drama unfolds in the past with Gouken, Goki, Gotetsu (geez, like G's much, Capcom?) and the coming of Akuma.  These segments are all in Japanese with subtitles and if the lackluster performance of The Raid 2 has taught us anything, American's don't exactly love their action flicks with subtitles.  Especially ones who are most likely going to have this playing in a small window on their larger computer display as background noise.


Also, for a series called Street Fighter, there's not a lot of actual fighting going on.  Sure there's plenty of training scenes, quiet kata performances and introspection happening but the namesake action of the show seems to have been replaced by Batman Begins like needing to explain where everybody and everything came from.  Even when the two sneak into a local bar and participate in a street fight, we see Ryu dispatching one opponent with a kick in a distant long shot so it's a bit of a wasted opportunity.  I did appreciate Ken's casual outfit straight out of the Udon comics though.  The appearances of the characters are all derived straight from the comics and games which makes it seem like a bit of a live action cartoon.  I wondered how Ken and Akuma could fight with all the hair in their face.  Moh and Howard aren't exactly in the prime of their acting careers so performances are a little wooden at times but Moh does a good job of playing quiet, scared and uncertain as Ryu while Howard's Ken is likeable but arrogant.  Ruggedly handsome stuntman/actor Mark Killeen shows up as Ken's dad for two brief scenes.  At first I wondered if they considered B-movie action/martial arts hero Gary Daniels for the role but Killeen does a nice job of being imposing yet paternal while doing some boxing training in business attire.


When the fights do happen, all of the actors' martial arts prowess are put on full display with some nice punch combos and kicks of all heights and varieties being thrown.  Ansah could have cooled it on the slow motion though and just let shit fly.  Special moves like the fireball, hurricane kick and dragon punch all get their moments but lack a certain OOMPH and impact for some reason.  Maybe it's because the series tries so hard to be like the video game and cartoons but doesn't change it's style to accommodate live action where close ups, make up, slow motion and sound effects can be used to make audiences cringe and feel the impact of the violence happening on screen.  That knowing nod to it's source material helps keep the tone light when necessary and I cracked up when they were lifting weights to the 80's sounding synth electronic video game score and when the duo can't train one day because Ken receives a copy of Mega Man 2 for the NES from his dad.

Congratulations to Ansah, Howard, producer Jacqueline Quella and everyone involved for bringing their passion project to life.  Hopefully we get to a second season where they're provided more resources and a chance to have a little more fun.

Sunday, May 25, 2014

Street Fighter Saturday: Paneled Goods


It's been a Street Fighter filled weekend, partly by coincidence, mainly by choice.  First off, the live action web series Assassin's Fist debuted on YouTube via Machinima and fans could binge watch all 12 installments.  The weekend also included a birthday party at a newly opened barcade (bar/arcade) downtown where you guessed it, Street Fighter: Championship Edition was waiting for some button mashing.  I'm not a huge video game person but have always loved Street Fighter.  At it's core, it is the tale of the world warrior and a tournament designed to find the greatest fighter in the world.  Boxing, karate, sumo, thai boxing, etc are all represented by a cast of eclectic characters from around the globe.  I remember playing Street Fighter II at the local mall(s) along with stuff like Final Fight, the X-Men 6 person game, Teenage Mutant Ninja Turtles, Avengers, The Simpsons, Mortal Kombat, the G.I. Joe run and gun game and so many more in the early 90's.  As a Jean-Claude Van Damme fan and young martial arts enthusiast, SF was just the brand for me.  Mortal Kombat with it's ripped off story line, cheap play and added violence for attention just seemed like the game for poseurs and trendy fad types.  Street Fighter was classic, stoic and the original institution for fighting games.

In 1994, I would go to Electronics Boutique, (remember that place?!) to check out the latest games for the Super Nintendo.  They also sold a comic book I couldn't find in my local shop, an adaptation of Street Fighter from renowned Japanese artist and writer Masaomi Kanzaki.  Originally printed as a black and white Manga (little graphic novels read back to front), Street Fighter II was translated into English, colorized and rearranged to make a typical American style comic book.  The story of an artificial island dubbed Shad, a project of leading world economies working in harmony to produce a metropolitan power that fails under harsh financial woes.  Falling into disrepair, Shad becomes home to M. Bison and an annual grand tournament to find the world's best fighter.  Bison uses the island and tournament to sell a new drug called Doll which basically makes people into violent psychos and easily mind controlled.  Yeah, it's not exactly the deepest or most logical story that could go with a street fighting tournament.

We meet Ryu, a happy go lucky karate fighter with a huge appetite as he arrives in Shad looking to win the big tournament who can conjure up his energy and spirit and throw it at you in the form of a fireball known as a Hadouken.  Immediately befriending the struggling and grieving Po-Lin and her little brother Wong at their family restaurant, Ryu becomes their benefactor and protector from the city's local organized crime element.  We soon meet other fighters with their own reasons for being in Shad and fighting in the tournament.  There's female law enforcement officer Chun-Li, whose father was investigating Doll and killed by Bison.  More revenge fueled fighting comes from American Air Force pilot Guile, who's out to avenge the death of his best friend and unit due to Doll use.  Guile can conjure up pure energy by breaking the sound barrier and throwing it at you as a Sonic Boom.  Then we have Dhalsim from India who uses his winnings from the bouts to feed the hungry children in his country and can breathe fire.  Former sumo wrestling champion E. Honda is just looking for a new challenge (and ladies) while Bison employs former boxing phenomenon Balrog, the claw wielding, mask wearing, vain matador/ninja Vega and Muy Thai boxing giant Sagat as his ring of champions/assassins.

As our motley crew fights through the tournament and we learn more about them, we're later introduced to Ken, a blonde haired karate master that used to train with Ryu and knew Po-Lin's fiance, Cho, who has something to do with Doll then gets a knife to the chest from Vega.  Only now Ken is under the control of Bison and tries to kill Ryu by dumping a truck load of wet cement on him.  Yeesh, I thought we were friends!  In the comic we meet Ken and Ryu's teacher, Gouken, who gets his ass kicked by Bison in a flashback where Bison, Sagat and Vega are hunting down Cho and end up at the dojo.  Here, Ryu faces off with Sagat and hits him with the Sho-Ryu-Ken aka Dragon Punch and scars him for life.

Reading the comics again was a trip down memory lane.  First because I bought them as an 11 year old 20 years ago and because I'd just plain forgotten how convoluted the Street Fighter mythos is.  You wouldn't think a fighting tournament would need to have root in drug dealing crime syndicates but anytime the history is expanded upon, there's Shad, Shadowlaw, Shadaloo, etc to explain Bison's position of power.  Then there's the whole back story of Ken and Ryu being friends and rivals since childhood then the added vengeance stories of Chun-Li and Guile.  The comics read fast, like real fast and I breezed through all 8 issues in no time.  The art is an interesting mix of painted like texture, big visual battles with their mystical powers and cartoonish big eyes and expressions.  I laughed at some of the broad comedy in the pages like Ryu's penchant for eating and E. Honda being a pervert during his fight with the lovely Chun-Li.  While the story might not quite add up, Street Fighter II is a nice piece of the lore and helped expand the brand beyond arcade and video games.  Toys, posters, key chains, animated movies and shows, live action features and much more were on the way.